Tuesday, April 30, 2019
Why Do We Have to Die in Games Essay Example | Topics and Well Written Essays - 1000 words
Why Do We Have to Die in Games - endeavor ExampleWe may pay an amount, or accept a biz set foul to surveil back from the jaws of death, to resume our place in the adventure. Likewise, at the end of the article too, she suggests that those who play video games and ar attacked by laser-gun carrying space-men should realize that being riddled with bullets does imply a finality, and not merely that this eventuality could get them teleported to the topical anaesthetic Starbucks for a cappuccino. We may draw the inference from this, that what Bevan suggests is that video-games should (perhaps) not use death hardly some other mode for eliminating thespians.In the course of discussing video games, Bevan also looks at how other media or means of entertainment/ games manage with the issue of eliminating players. For instance, in traditional games. Team games have set rules and a time frame. According to these rules, players are eliminated so that within the given time a particular te am is enabled to be declared winner. This mortal time frame copies real life. Though the elimination of players according to the rules of the game in no counselling resembles death. Also, in a game like a tennis, it is possible to lose a set, yet come back to win a match. Bevan also looks at how the theme of death is played out on stage or on the screen. Here, the audience goes through a process of identification with the protagonist. In the eccentric of an action movie, quite often the hero gets pummeled by the bad guys and is close to death before he all of a sudden gets energized enough to come back at them, to win the day. However, Bevan does not explicitly mention a springy difference in the roles of a person watching a play and a person playacting a video game. In a play, the audience and the player are separate entities. The outcome cannot be affected by the audience. (In a reality show like Big Boss-as Bevan mentions-the audience can affect the outcome, but the connect ion between the vote of a single member of the audience and this outcome-Bevan doesnt mention this is tenuous.) In a video game, the player is both the audience and co-creator of the outcome. This is an important difference between a video game and a play/movie, which leads to different levels of psychological involvement in the game and its outcome, on the part of the player. To that extent, a video game becomes more true-to-life. Bevan mentions the three goals of playing video games-endogenous, exogenous and diegetic. Endogenous goals exist in all games-these are the goals sought to be achieved as per the rules of the game. (For instance, in chess, the endogenous goal of each player is to check-mate her opponent and avoid being checkmated). An exogenous goal comes from without. I may play a game to win money, or to humiliate my opponent and so on. The exogenous motive is not inherent in the game itself. Diegetic goals are those that a player seeks to achieve when he role-plays. Wh en a game has several characters with their let defined personality, the player who assumes a role tries to achieve the goals as if he were actually the role he was playing. This involves subsuming my personality to take on the one as defined by a role, given in the game.
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